About me

Iโ€™m a full-stack Game & Blockchain Developer passionate about creating immersive multiplayer worlds. With expertise in Unity, Photon networking, and Web3 integration, I bring ideas to life across PC, mobile, and web, combining gameplay depth with smooth, scalable performance.

Over the years, Iโ€™ve shipped games enjoyed by 200K+ players, secured $350K+ in blockchain grants, and launched multiple NFT collections. My focus is on building engaging, community-driven titles that blend cutting-edge tech with memorable player experiences.

What i'm doing

  • design icon

    Game Developer

    Unity (HDRP/URP), Photon (Realtime, PUN2, Fusion, NGO), PvP/PvE/Coโ€‘op systems, vehicles, combat & progression.

  • Web development icon

    Blockchain & Web3

    Wallet login, NFT sync, tokenomics, onโ€‘chain rewards, Solana/web3.js, Sui SDK, MetaMask/Phantom, WalletConnect.

  • mobile app icon

    Backend & Live Ops

    Node.js/PHP APIs, SQL/MySQL, Firebase, AWS (EC2, S3, RDS, CloudFront), auth (JWT, RBAC), leaderboards & tournaments.

  • camera icon

    Tools & Content

    Git & CI/CD, Addressables, VFX/Shader Graph, Cinemachine, Postman, Photoshop, rapid prototyping & UX polish.

Achievements

  • ๐Ÿš€ Lead developer for multiple cross-platform multiplayer games, including Rage Effect (200K+ downloads, 20K+ MAU).

  • ๐Ÿ’ฐ Secured over $350K in blockchain ecosystem grants (Solana, Sui, Sonic) through innovative Web3 integrations.

  • ๐ŸŽฎ Designed and shipped complete gameplay systems โ€” combat, progression, clan/leaderboards, tokenomics โ€” from prototype to launch.

  • ๐ŸŒ Delivered seamless crossplay across Steam, Epic, WebGL, Android, and iOS.

  • ๐Ÿ›ก Built anti-cheat and secure API layers for blockchain-enabled economies.

  • ๐Ÿ† Launched 3 NFT collections on Magic Eden & Truffle tied to in-game assets and rewards.

  • โšก Optimized builds for stable 60+ FPS performance on mobile and PC.

  • ๐Ÿ‘จโ€๐Ÿ’ป Sole or lead developer for titles featured on Steam, Epic Store, and major blockchain marketplaces.

Clients

Resume

Education

  1. Orchid Public School, Nepal

    2004 โ€” 2018

    Higher Secondary Education

    GPA: 3.32 / 4

  2. SVEC Autonomous College (JNTUA), India

    2018 โ€” 2022

    B.Tech โ€“ Computer Science Engineering

    GPA: 8 / 10

Experience

  1. Full-Stack Developer โ€” Fanpath (Remote, USA)

    Feb 2026 โ€“ Aug 2026 (Full Time)

    Fanpath is a World Cup 2026 fan travel and coordination app that helps fans plan trips, book tickets, and connect with other fans heading to matches, spanning iOS, Android, and Web.

    • Built the frontend across iOS, Android, and Web as the sole developer on the project.
    • Handled end-to-end development, from feature implementation to app store uploads.
    • Tested the app across platforms and fixed bugs throughout the build cycle.
  2. Game Designer โ€” Genshin Impact (Remote, China)

    Aug 2025 โ€“ Nov 2025 (Project Based)

    Hired under Genshin Impactโ€™s UGC Beta Campaign after pitching an original concept, โ€œThe Haunted Ascend.โ€ Developed the project alongside one collaborator. The game featured vertical climbing gameplay inspired by Only Up!, reimagined in a Halloween theme with eerie atmosphere and light jump-scare moments. Selected among the
    Top 30 out of 100 UGC projects.

    • Designed and scripted all gameplay elements including platforming sequences, triggers, and event-based scares using Genshinโ€™s UGC tools.
    • Created environment layout, lighting, and visual effects to support the horror-inspired setting.
    • Worked with a teammate on sound design, object placement, and camera setup to enhance immersion.
    • Delivered the complete game within Genshinโ€™s UGC Beta guidelines and received official compensation for development.
  3. Lead Game & Blockchain Developer โ€” Goldon Studios (Remote, Singapore)

    Jun 2022 โ€“ Jan 2026 (Full Time)

    Sole developer for all programming, networking, backend, UI/UX, and blockchain features of Rage Effect (rageeffect.io), a high-performance cross-platform multiplayer PVP/PVE shooter built entirely from scratch by a two-member team: one developer (myself) and one designer.

    • Engineered advanced combat systems including recoil mechanics, customizable weapons, killstreak rewards, and throwable items.
    • Implemented movement and traversal mechanics (sliding, sprinting, climbing, jetpacks) and vehicle systems (cars, bikes, tanks).
    • Created progression systems: battle pass, quests, achievements, clan features, leaderboards, and ranked matchmaking.
    • Integrated Solana, Sui, and Sonic blockchains for NFT-based assets. Architected backend infrastructure using PHP/Node.js, SQL, and AWS for scalable performance.
    • Secured $350K+ in blockchain ecosystem grants through innovative Web3 integration.
  4. Game Developer โ€” Crosse Studio (Remote, USA)

    Sept 2025 โ€“ Feb 2026 (Project Based)

    Hired by Crosse Studio to design and develop a unique FPS Infinite Wave System game featuring math-based combat mechanics. Players face waves of AI enemies with mathematical problems displayed on their heads and answers on their limbs, combining action gameplay with brain-challenging elements.

    • Developed multiple game modes focused on different operations โ€” addition, subtraction, multiplication, division, and combined modes.
    • Implemented a dynamic difficulty system where question complexity and enemy behavior scale with player progress.
    • Designed AI bot behavior including speed variants (fast, normal) and attack logic tied to math-solving mechanics.
    • Built ranking and login systems for player progression and score tracking.
    • Created a wave-based survival system with smooth scaling and performance optimization for extended play sessions.
  5. Lead Game & Blockchain Developer โ€” Curfluffle (Remote, Canada)

    Dec 2023 โ€“ Jan 2025 (Part Time)

    Solo developer for all technical aspects of a cross-platform multiplayer shooter with Web3-enabled progression and competitive modes.

    • Built fully network-synced vehicles (helicopters, tanks, ships) with combat capabilities.
    • Created a dual-token economy (BDUCK & WW3) and NFT rewards tied to gameplay performance.
    • Developed React.js DApp for wallet sync, NFT management, and secure token bridging.
    • Implemented anti-cheat systems, secure API layers, and anti-exploit token transaction logic.
    • Delivered seamless crossplay between Steam, Epic, WebGL, iOS, and Android.
  6. Senior Developer โ€” Crypto-Shots (Remote, USA)

    Jun 2024 โ€“ Jan 2025 (Part Time)

    Sole developer responsible for enhancing browser-based blockchain FPS (Hive & WAX) for stability, performance, and gameplay depth.

    • Built a tournament system with bracket logic, scheduling, and live leaderboards.
    • Designed shield mechanics for power-ups and special modes like 'one-gun' challenges.
    • Redesigned UI for responsive browser play and optimized WebGL builds for performance.
    • Added match history tracking and referral reward systems.
  7. Lead Developer โ€” End Game Union Multiplayer (Remote, Myanmar)

    Jul 2022 โ€“ Aug 2023 (Part Time)

    Remote lead developer on a chart-topping mobile multiplayer battle royale FPS for Android and iOS, played by hundreds of thousands of users and generating up to $4K/day in in-app ad revenue.

    • Developed core multiplayer battle royale gameplay and matchmaking for Android and iOS.
    • Built two mini-games, Subway Runner and a Match-3 weapon-unlock system, to add progression and boost daily active users.
    • Optimized network connectivity for players on low-end devices and unstable connections.
    • Implemented clan and in-game voice chat systems to support long-term player retention.
  8. Freelance Game Developer

    2021 โ€“ Present
    • Tint n Ink: Ink Tournament: Designed paintball bounce physics, spectator mode, and gameplay enhancements.
    • 1MagLeft: Added body cam mode, tactical sprint, and battle royale mode.
    • On Target (in dev): Implemented horse riding, vehicle combat, Ready Player Me avatars, and Photon Fusion multiplayer.
    • DarkOps (in dev): Developed tank and prone movement systems, weapon additions, and multiplayer sync. (Under Development)
    • DAR Token Game: Integrated BNB token payments, MetaMask wallet, and NFT car assets.
    • Deadwave: Endless Siege (in dev): Multiplayer zombie survival game built around wave/round-based combat, NPC encounters, and objective events players complete for rewards.

My skills

  • Game Development โ€“ Unity (HDRP/URP), Photon (PUN2, Fusion, Realtime), Multiplayer PvP/PvE, Vehicle Systems, VFX Graph, Cinemachine
    90%
  • Backend Development โ€“ Node.js, PHP, SQL/MySQL, Firebase, AWS (EC2, S3, RDS, CloudFront), REST APIs, JWT Authentication
    90%
  • Blockchain & Web3 โ€“ Solana/Web3.js, Sui SDK, Sonic, MetaMask, Phantom, WalletConnect, NFT Integration, Tokenomics
    80%
  • Programming Languages โ€“ C#, JavaScript, Dart, Python, PHP, SQL, C++, Java, Rust
    90%
  • Tools & Platforms โ€“ Git & CI/CD, Postman, Addressables, Photoshop, Midjourney, Rapid Prototyping, UX Polish
    90%

Work Projects

Side Projects

Early Projects

Blog

Contact

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